Picture of the Day

Picture of the Day
BETHEL

Sunday, December 29, 2013

Bookworm killers?

Weird as it may sound, but books... are some of the highest AR weapons now. 34 AR encyclopaedias, magic scrolls and even cubes can be enchanted with 3AR options hitting a total of 37AR. The relevant stances and characters (Marchetti, Veronif, Vincent, Kano, Cheryln) that uses these instruments are more for the pvp fans though.

Wednesday, December 25, 2013

New Pioneers' Handbook - Firebase

If you are going to be part of a firebase team, you will need to bring the right equipment to do your role well. Here are some suggestions for you,

i) Use atk/racial weapons if you have but make sure that your overall AR(after buffs) is not less than 3 points below the target's DR (swap to atk/3AR if necessary to raise your AR)

ii) Use great obsidians if your target has low def and great spudomenes if your target has high def (>150), having 2 set of weapon costumes (one on coral and the other on onyx) will give you flexibility to swap as needed.

iii) Ensure someone in the firebase team is bringing along some tasty food

iv) Bring hrin pots, triumph pots, principal pots (useful if you are expecting to die frequently as the potion buffs will remain even after you are resuscitated so that you need not buff again), racial ampules, pink/rainbow lollipops (if you need it to max speed), sedatives (if you need it to max accuracy), a ton of soul crystals.

v) Check if you are allowed to use skills (skilling can take the aggro away from the tank for some bosses and divert their attention to ... urself..)

vi) Wear artifacts
vii) Wear medals (some have useful opts)
viii) Wear wings (of the right kind...)

ix) Find out the target's stats and test your configurations for the best damage on those strawmans at thueringen lakeside. Test and test and test...

x) Team buff characters are only useful if the firebase has a lot of people. Don't bring someone that others are already using.

Monday, December 23, 2013

New Pioneer's Handbook - Summoners

In recent times, several interesting summoner class npcs have appeared in Granado Espada. These summoners are not like Catherine who can conjure up a whole gang of mediocre dolls. Summoners like Cheryln (Golums of Fire and Ice), Viki (Autobaron) and Rose Spirit, are bringing summons to a whole new level. With top grade equipment, their summons are ... overwhelming. These summons have very high AR/DR, absorbs a lot of damage and possess an arsenal of skills.

However, due to a lack of control, they can only be used effectively in limited ways,
i) protection for a firebase
ii) tanking (yes.. unorthodox but.. its possible)
iii) farming (esp in maps where mobs are swarming over you like Red Sunset Forest, Scar, Resistance Hideout)
iv) guarding the colony tower ???

Summoners are now a force to be reckoned with. No joke... just imagine a whole gang of vikis summoning up dozens of autobarons....

Sunday, December 22, 2013


New Pioneers' Handbook - Weapon Types

Though there are many weapon types used by the inhabitants of Granado Espada, each have their own unique specialized use, some are meant for debuffs while others are meant to deliver massive amounts of damage etc. Although different users of the same weapon can employ different stances, generally speaking, the weapon excels when the corresponding stance suits its specialisation. Knowing the specialisation of each weapon will help you decide on the optimum enchantments for that weapon.

For example,
Pistols and Daggers - Daggers have low base attack and are meant for inflicting debuffs. Its related stances such as Arnis, Grinding and Femme Fatalie all depend on fast and quick attacks of the dagger to inflict various debuffs on the enemy. Pistols are valued for their ability to inflict mortal wound on the enemy as well. As such, the most effective enchantments for daggers involve high atk speed and 3AR.

Shotguns, Crescents, Greatswords and Polearms - These are brutal melee weapons designed for delivering massive damage in a single skill. Stances such as Hanging Guard, Soul Guard, Tronado Cruz etc all have skills with high damage multipliers, striving to down an opponent or take off a large chunk of his hp in a single skill. Shotguns also deliver blasts of damage in a single skill. As such, most effective enchantments include high atk and racial damage.

Rapiers and Swords - Swords deliver considerable damage and offers more defensive capabilities to the user. Stances like Rapier and Equites stance best demonstrates the sword's potential. While its damage output is on a lower level then crescents, greatswords and polearms, its usually used in situations where the enemy is extremely powerful, putting the swordsman in great danger and needs more defense in exchange for a longer battle duration. Most effective enchantments include high atk and 3AR.

Crossbows, Rifles, Martial Arts, Sabres and Tonfas - These weapons deliver a constant and steady stream of damage that in the long run can deliver the most amount of damage per second. However, this is usually provided that the attacker is uninterrupted. Melee attackers are handicapped when employing this method of assault as they are prone to being knockdown frequently and will not be able to deliver damage while being knockdown and as such lose out to those weapons where damage is concentrated in a single use of skill. Crossbow and Rifle users are most effective in this method of combat as their extreme range of 15 to over 20m for some stances helps keep them safe from the enemy's attacks. Most effective enchantments are crit rates and 3AR.

Magical Weapons - Magical damage are usually delivered through skills. Unlike melee and range weapons however, magical attacks do not depend on crit rates and are less reliant on AR. Best enchantments include high atk and racial damage.

Hammers, Controllers and Pendants - Effects vary but generally speaking, effective enchantments are usually 3AR. Focus on building up high penetration boosts through use of Spudomenes and Onyx.


Favourite NPCs

Is there a perfect npc in Granado Espada? Afraid not, however, there are two very interesting npcs that I do enjoy using and recommend

Veil - Recruitable after one has completed the entire series of scenario quests in Granado Espada, Veil is built and designed for delivering a constant and massive amount of damage to a boss from afar and safe location. He is perfect when deployed in a firebase role in raids. Veil also has a very strong area damage skill that makes him excel in farming in areas where mobs are strong eg Kielce Night. His only weakness is that he burns through ammunition very fast and its expensive to equip him.

Rosa - Available through Lyndon's Box when first released, has a very unique ability. Magic users typically rely on skills to deliver massive magical damage. However, Rosa relies on dps normal attacks. Firing at a blistering rate of 13 speed when maxed, her normal attacks delivers splash damage and is the magic version of the shotgun. She also possess the Enhanced Tactics stance and can buff herself up, excellent when used in mcc1 raids such as clocktower and arsene (where mobs are susceptible to mental damage and splash damage and skilling are discouraged as they damage the corpse).



New Pioneers' Handbook - must-have NPCs

What are some of the NPCs that a new pioneering family should try to possess (don't sell) if they are to complete all the scenario quests in Granado Espada? Not as many as you may suspect, just 7. They are,

Bernelli, Emilia, Catherine, Gavin, Ania, Catherine Torsche, Raven

Of course, apart from scenario quests, there are also other optional quests that will require you to have other npcs or at least clear their recruitment quests. These npcs include,

M'Boma (for recruitment of Natalie and Daria, Beatrice which will allow recruitment of Sharon)
Jean (for recruitment of Reckless Emilia)
Coimbra Trooper (for recruitment of Lisa)
Claude (for recruitment of Claire)
Tiburon (for recruitment of Lorch)
Andre (for recruitment of Karjalainen and Vincent)
Catherine Torsche (for recruitment of Mary)
Rescue Knight (for recruitment of Romina which will allow recruitment of Grandice)
Lionel (for recruitment of Ludin)
Gavin (for recruitment of Raven which will allow recruitment of Heyran)

Extended Friendship quests also exists for some npcs so if you wish to investigate their stories, you will require them, these include; M'Boma, Adelina, Alejandro, Angie, Karjalainen, Lisa, Soldier, Trooper, Auch Infantry, Bernelli, Brunie, Najib, Romina, Selva, Soho, Reckless Emilia, Jack, Raven, Cruise, Natalie.

Sunday, December 15, 2013

Brestia's Liberation

It is now possible for a fresh family to start the Brestian Liberation. The requirements are now
i) Family Level 30 (without boosts)
ii) 50 of each Mega Ore (required during Marchetti's recruitment)
iii) Raven and Bernelli (required during JD's recruitment)
iv) 2 Growth Stones (required during Investigation of Strange Rumor)
v) 10 elemental jewels and 10 pure ottites (required during Veil's recruitment)


Quests involved includes,
Start by talking to Dureum at Byron Port
Kielce(Jeremy) - Unlocks Barrel Recruitment Quest
Brestia Heroes Gathering 1. 2
Marchetti Recruitment Quest - Unlocks Olivia Recruitment Quest
Encounter Three Men (Kess)
Suspicion Lab Research
Red Eye Man (JD Recruitment Quest)
Uncontrollable Marchetti - Unlock Royal Guard Stance (500 pure Aidanium, 500 ice crystal, 500 bulk coal)
Calm before the Storm (Kielce)
Revealed Conspiracy
Kielce Search (Heyran)
Unlock Memory from the Past
Ruined Town - Unlock Olivia Recruitment Quest
Trace he knew abt it
Investigation Strange Rumor
Investigation - Go to Prison (Veil Recruitment Quest)
JD's Boutade (Kess Recruitment Quest)

At the end of the scenario quests, you will have received Kess, J.D., Marchetti, Veil cards as well as the Brestian Liberation Medal. Other character recruitment quests are optional. The basic quest series listed will take approximately 10 hours to complete.
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